Technology as a Tool:
Technology Tutorials/Presentations/Best Practices:
- ISTE (International Society for Technology in Education) Educator Standards
- ISTE 2016 Student Standards
Technology Tutorials (SET- BC)
Common Sense Education (Best practices, Tool reviews
edWeb Webinars (Online Professional Learning Community)
Apps for Teaching and Learning (American Association of School Librarians)
Tap, Click, Read: Growing Readers in a World of Screens (Guernsey & Levine)
Models for Implementation/Selection of Resources:
SAMR Model by Dr. Rueben Puentedura:
“SAMR is a model designed to help educators infuse technology into teaching and learning. Popularized by Dr. Ruben Puentedura, the model supports and enables teachers to design, develop, and infuse digital learning experiences that utilize technology. The goal is to transform learning experiences so they result in higher levels of achievement for students.” (Source: Kathy Schrock’s Guide to Everything)
SAMR Model of Technology and Bloom’s Taxonomy:
Kathy Shrock’s Guide to Everything compares the SAMR Model of technology integration with Bloom’s Taxonomy. You will find slide presentations, graphic models and another model called TECH that focuses on moving “from traditional teacher-created tasks to student-centered, tech-integrated learning”.
This is an amazing model that places digital tools in a pedagogy wheel based on how they fit within Bloom’s Taxonomy and the SAMR model. App Selection Criteria are also provided. Click on the image below to use the full sized model and the links it contains (link is for version 5.0)
uTEC Maker Model: “The uTEC Maker Model was created by Bill Derry, David V. Loertscher, and Leslie Preddy and published for the first time in the 2013 December issue of Teacher Librarian as a simpler Google Drawing. It’s purpose is to assist those who are interested in the Makerspace movement to recognize the progression in many fields the characteristics of a person of any age who is making progress along a continuum from being a user of something created by others to the act of creating something that is innovative.”
Text from the Poster:
U for Using:
Enjoying; Sampling; Engaging; Playing; Participate in or experience what others have created
We are all users and enjoy the creation of others from games to microwaves to cell phones to art and music and the automobiles we drive. We love new models and often want to be the first to own them but we trust the creative approach of the inventor and use the item as intended.
T for Tinker:
Playing; messing around; Questioning; Researching: Making personal changes to others’ creation
We often become curious or dissatisfied with an invention and start messing around with its purpose or the way it works or we arrange the music or change the game. We might repurpose the item to use it in a different way than the inventor intended.
E for Experimenting:
Building; Trying/Failing; Repurposing: Modifying and testing theories; Learning from failure / success
At this level, we get serious about tinkering and begin experimenting with an idea, invention, musical sound, video technique as we wonder what would happen if… This requires much trial and error, record keeping of what we have tried, thinking, and rethinking..
C for Creating:
Inventing; Producing; Entrepreneurship: Novel product; Ideas; Inventions
The ideas have now come into focus and a product or new item appears as a prototype and ready to push out into the world of ideas, production and demonstration.
My Developing Dispositions
Work & Time, Organization,Teamwork,Problem Solving, Persistence,Resilience
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